| January Editorial
 
 Expectations
 by 
Aroki Asamiya
 
 
 
First of all let me wish a happy new year to you all. And quite a 
year it has been, 1998 marked with a very interesting crop of new 
games. 
 While most gamers play SFzero3 and wonder were the hell is this 
going to end, most of us are happy that KOF 98 and SS4 outlived 
most of our expectations.
 
 In the case of the KOF series, I have to admit that ever since 96 
hit me I've discovered that you can make a game better, not just 
by adding stuff, but by improving; is all in the details of the 
game you see, since the KOF tried-and-succesful engine hasn't 
changed very much. KOF 98 has indeed superbly marked the year with 
its graphics, animation and ever growing crowd of characters.
 
 SS64 II seems to have ended the experiment. SNK should be rewarded 
for taking such a risky move, and even if the product failed to 
achieve it's goal (seek a 3D fan crowd) I can honestly say that 
it's best to live and let go. We now know that a 2D SS5 game IS 
in the works and we hope, EXPECT, to see, to feel, to hear and to be 
completely blown away by it, all in hopes to show the KOF crowd 
that SS is truly a gamers dream: it is very original and innovative.
 
 I call the SS64 series experiments because that's what the seem to 
be. I know the game didn't get massively shipped to the US, it didn't 
go very far from the Asian countries and certainly it didn't go 
anywhere near where I live, so I must be careful to speak of it, 
because I haven't played it (damn!)
 
 Whatever be the case, rest assured that I will give it time; SS5 has 
a high chance to "wear" a new look and feel (gameplay) and if that 
be the case I think we shouldn't let what happened with SS3 happen 
again. I am 100% sure that the MAIN reason SS3 derived from SS2 is 
because at that point the game aquired it's own look, it's own feel, 
it's own "personality". I like SS2, but I still find it very "Street 
Fighteresque" . SS3 was very different and THAT was a cue. That 
point made the difference. Those who love SF stuck with SS2 and 
those who stuck with SS3  found indeed a very cool, missinterpreted 
and new game ( I hated it firstly, how sorry I am now...) Then SS4 
came sporting the same SS3 look, meaning that the game had found 
itself and could be distingushed from all of the other SF clones.
 
 And that why I think SS4 outlived it's expectations. Many people 
still play it, 2 years after it's release.
 
 I know SNK won't let me down, and even if it did, I would know how to
 make the game work, I would play it and I would boast how good it 
is.
 
 All because I like Samurai Shodown. That much.
 
 Next, on the failed games' channel, the King of Samurai....
)=P
 
 
 C.K.'s Note 
Well, in my humble opinion, Capcom tends to make most of 
their fighting game very similar to each other. And I think 
SNK's SS, KOFs and Realbout FF series all have very different game 
engine. And SS certainly have its own unique style and gameplay. Yes, 
I totally agree that if SS5 comes out, it will certainly kick @$$.
(umm, people still play SS4 is because it is still the 'latest' 2D SS game).
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