Title: Samurai Showdown !2 FAQ Version 1.1 Console: NGPC (NeoGeo pocket color) Game Genre: Fighting FAQ by: Acorn, Rimu fanatic Date completed (version 1.0): 14:30 ,March 15, 2000 (Singapore time) Revision date (version 1.1) : 01:36 ,June 26, 2000 (Singapore time) This is the first time me write a FAQ for a game..^^ So if have any mistakes please be forgiving..^^ Oh mine, how me hate .txt files. So hard to do text formatting. nvm, .txt files aren't meant for data formatting/layout. Now let's get ahead with 'business'^^. Ok, this is a FAQ written for the NGPC game Samurai Showdown !2. Purpose of writing this FAQ? One reason is that me find that the present SS!2 FAQs over the net are not complete and comprehensive enough for a gamer. Most of the FAQs for this game do not even have the complete movelist for all the characters in the game...sigh. Okay, enough bragging over such things...me sure that nobody likes to read about these things in any FAQ. Contents: - Update History - Credits and Disclaimer - Characters (Cast of the game) - S.C.S (Samurai Combination System) - Basic Movement Commands - Character Movelist and Combos - Tactics, combos, strategies! - Samurai Graphic Cards - Codes - Comments and future enhancements Update History - 1.0 : First version of the FAQ^^ (document format) - 1.1 : Converted .txt format. Added tactics, combos, strategies sections Credits and Disclaimer No part of this FAQ may be modified without the consent of Acorn, Rimu fanatic. This FAQ may be freely distributed in a non-profit way. If you have any questions,doubts or want to put/host part or the whole FAQ on your site, please contact me at rimucute@singnet.com.sg Thanks to SNK for making such a good game. Official SNK homepage: www.neogeo.co.jp Thanks to Gamefaqs for putting up this FAQ. Thanks to ICERURU for encouraging me to writeup this FAQ. Thanks to Chee Liang and INtheINferno for giving me hints to new combos. Thanks to Robin for being me sparring partner (although for only a short moment^^). Commands/Jargons used in this FAQ QCF - Down, DownFoward, Foward QCB - Down, DownBack, Back DPF - Foward, Down, DownForward DPB - Back, Down, DownBack HCF - Back, DownBack, Down, DownForward, Forward HCB - Forward, DownForward, Down, DownBack, Back BTD - Back, DownBack, Down FTD - Forward, DownForward, Down S.C.S - Back+B Characters (Cast of the game): Asra Morosumi Taizan (Morozumi Taizan) Charlotte Shiki Kazama Kazuki Kazama Sogetsu Haohmaru (Haohmal) Kibagami Genjuro Nakoruru Rimururu (Rimnerel) Tachibana Ukyo Yagyu Jubei Hattori Hanzo Galford Kuroko (The Prompter) Yuga Basic Movements/Commands Dash forward - Forward, Forward Dash high attack - (During Dash), A Dash low attack - (During Dash), B Hop retreat - Back, Back Jump - Up,UpBack,UpForward Crouch - Down, DownBack, Downforward Guard - Back(stand), Backdown(crouch) Dodge - B Dodge Step-in - (After dodge), Forward Dodge retreat - (After dodge), Back Guard crush - Forward+A Throw - Back+A Quick recover - (when knocked down), A or B Forward Rise - (when downed), Forward Backward Rise - (when downed), Backward Rising Middle attack - (when downed), A Rising Low attack - (when downed), B Rage Explosion - A+B Issen (Flash attack) - (after rage explosion), A+B Hidden Methods of Mayhem - (when rage max), Back,Foward,Down+A S.C.S - Back+B, S.C.S (continuation1) - (after S.C.S), AAA S.C.S (continuation2) - (after S.C.S), ABB S.C.S (continuation3) - (after S.C.S), BBB Deflect - Foward+B(stand), Down+B(crouch) S.C.S (Samurai Combination System) This is a set of normal slashes chain. S.C.S that end with AAA maxes half of the player's rage gauge. S.C.S that end with BBB floats the opponent, also it enable the player to cancel the S.C.S combo to another special or desperation move. S.C.S that end with ABB gives that opponent around 1/2 lifebar damage. Character Movelist Format of the movelist: me will give a simple description on the usage of the character. Followed by a detailed description of the basic/sub and moves of the character. Lastly, me will give some combos used by the character. Some of the move names are translated from Japanese (As me Japanese translation is not good, please mail me if the name is wrong.^^ Names translated from Japanese is (bracketed) Movelist Structure: Basic/Sub attacks - There are 2 areas in the sub/basic attacks. Cancellable and type of attack. Cancellable means the attack can be cancelled into a move. Type of attack means where the attack hits. High attacks can be blocked either standing or crounching, Medium attacks can only be blocked standing and Low attacks can only be blocked crouching. Movelist - List of all the moves available for the character Moves from cards - List of all available extra moves from graphic cards. Combos - List of chainhits that me found..^^ Sub-divided into 3 categories, normal combos from slashes, Technique specific combos(combos that based on a lot on timing and quick reaction to perform.) and High damage specific combos (combos that deal huge/insane damage to the opponent.) Asra(Slash) Range: Long Speed: Slow Description: Asra(Slash) is a character that uses his range to trap/kill opponents. Most Asra's moves are slow and not combo-able. Has a ranged projectile. Jump attacks are more ground-based than air-based. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: -Refi Shull HCB+(AA or BA) -Shed Moosa QCF+A -Rofe Lef DPF+A -Noh Ahmu DPB+B -(Nabaiberu) DPB+A -Thanatus Hidden Methods of Mayhem Moves from Graphic Cards: - Helas QCF+B - Beelzebub (Near opponent)DPF+B Combos: Foward+A(short), cancel to -1) QCF+A -2) DPB+A -3) Hidden Methods of Mayhem Standing A(long) with Power up card, cancel to -1) QCF+A -2) DPB+A -3) Hidden Methods of Mayhem S.C.S+BBB, cancel to -1) ANY move -2) Forward, Forward+A, opponent standing, S.C.S+BBB... (infinite) Technique specific combos: High damage specific combos: Asra(Bust) Range: Long Speed: Slow Description: Same as Asra(Slash) except that Asra(bust) has a fast projectile,and a projectile that is unblockable. Asra(bust) is capable of flight. Asra's lightning is a very strong move to use, a sure hit 'uppercut' to counter against opponents who like to jump.Asra(bust) Hidden Method of Mayhem is unblockable. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Forward+A(short) Yes High Forward+A(long) No High Down+A(short) Yes Low Down+A(long) No Low Dash+A No Medium Dash+B No Low Flying, A(short) No Medium Flying, A(long) No Medium Flying, B This is a dodge move. *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: -Le Ille Baque QCF+A -Les Mals DPF+A -Les Shima HCB+A -Le Tag Ragoo QCF+B -Les Fa La Hidden Methods of Mayhem Moves from Graphic Cards: -Nova Latem DPB+B -(Leiru Hai) (After Nova Latem),DPB+A -Le Curse DPF+B -(Le Ugurau) (After Le Curse),QCF+A -(Mi Bulegoo) (After Le Curse),DPB+A -Les Fa La Hidden Methods of Mayhem Combos: Foward+A(short), cancel to -1) QCF+A -2) DPF+A -3) Hidden Methods of Mayhem Standing+A(long) with Power up card, cancel to -1) QCF+A -2) DPF+A -3) Hidden Methods of Mayhem S.C.S+BBB, cancel to -1) ANY move -2) Forward, Forward+A, opponent standing, S.C.S+BBB... (infinite) Technique specific combos: High damage specific combos: Morozumi Taizan(Slash) Range: Medium Speed: Medium Description: Taizan(slash) has one of the highest damaging Hidden Methods of Meyhem in the whole game (more than 1 lifebar out of 2). Quite fast in some of his moves, but most of his moves are predictable. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Flame QCF+A - Wind HCB+A - Thunderbolt DPF+A - Slash DPB+A - Heaven's Rage Hidden Methods of Mayhem Moves from Graphic Cards: - Destruction DPF+B - Heaven's Rage PowerUp move Combos: Foward+A(short), cancel to -1) QCF+A -2) DPB+A -3) Hidden Methods of Mayhem Standing A(long) with Power up card, cancel to -1) QCF+A -2) DPF+A(short) -3) DPB+A -4) Hidden Methods of Mayhem S.C.S+BBB, cancel to -1) ANY move -2) A(long, with powerup card), ANY move Technique specific combos: High damage specific combos: 1)Requirements: Rage max, Powerup Card, Heaven's rage powerup Description: Just a normal high damage combo-in DM S.C.S+BBB, A(opponent standing), Heaven's Rage Morozumi Taizan(Bust) Range: Medium Speed: Medium Description: Taizan(Bust) strongest move lies not in his attacks, it's in his move Retribution (around 1 lifebar). He has one of the hardest to hit Hidden Methods of Meyhem. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Flame QCF+A - Eruption HCB+A - Imprisonment DPF+A - Slash DPB+A - Flaming Blast Hidden Methods of Mayhem Moves from Graphic Cards: - Misfortune DPF+B - Retribution DPB+B Combos: Foward+A(short), cancel to -1) QCF+A -2) Hidden Methods of Mayhem Standing A(long) with Power up card, cancel to -1) QCF+A -2) Hidden Methods of Mayhem S.C.S+BBB, cancel to -1) QCF+A -2) HCB+A(short) -3) A(long, with powerup card), QCF+A Technique specific combos: High damage specific combos: Charlotte(Slash) Range: Long Speed: Fast Description: Charlotte attacks are fast and very damaging.Though she is given little moves, she has a projectile and a 'uppercut' move with high priority.Charlotte's command throw allows her to combo in other attacks. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes),(Yes) High,High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No,No High,High Down+A(short) Yes Low Down+A(long) No,No Low,Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Power Gradation DPF+A - Triad Slash QCF+A - Splash Gradation Hidden Methods of Mayhem Moves from Graphic Cards: - Splash Feint QCB+B - Serge Lance (Near Opponent),DPF+B Combos: Foward+A(short), cancel to -1) DPF+A -2) Hidden Methods of Mayhem Standing A(long) with Power up card, cancel to -1) DPF+A -2) Hidden Methods of Mayhem S.C.S+BBB, cancel to -1) ANY move from movelist -2) Forward,Forward+A, DPF+A -3) A(long, with powerup card), DPF+A Technique specific combos: High damage specific combos: Charlotte(Bust) Range: Long Speed: Fast Description: Charlotte attacks are fast and very damaging.Though she is given little moves, she has a 'uppercut' move with high priority. 'Offered Rose' is a very good counter move. Charlotte's command throw allows her to combo in other attacks. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes),(Yes) High,High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No,No High,High Down+A(short) Yes Low Down+A(long) No,No Low,Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Power Gradation DPF+A - Bio Net Rush QCF+A - Crystal Rose Hidden Methods of Mayhem Moves from Graphic Cards: - Offered Rose DPB+B - Lion Lance (Near Opponent),DPF+B Combos: Foward+A(short), cancel to -1) DPF+A -2) Hidden Methods of Mayhem Standing A(long) with Power up card, cancel to -1) DPF+A -2) Hidden Methods of Mayhem S.C.S+BBB, cancel to -1) ANY move from movelist -2) Forward,Forward+A, DPF+A -3) A(long, with powerup card), DPF+A Technique specific combos: High damage specific combos: Shiki(Slash) Range: Medium Speed: Medium Description: Quite a good character to use. Most of her moves have little startup time. Has a command throw that has a very very slow startup time, but the visuals of that command throw is nice..^^ Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes),(Yes) High,High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No High Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Tenhourin DPF+A - Tsuyu Barai QCF+A - Kubi Katana DPB+B - Kuge [a] QCF+B - Kuge [un] QCB+B - Yomiotoshi DPF+B -Narakuotoshi (After Yomiotoshi),A -Kagefumi (After Narakuotoshi),B -Agito (After Yomiotoshi),B - Tenmahajun Hidden Methods of Mayhem Moves from Graphic Cards: - Rengemai Down, Back, Forward+B -Shuuga (After Rengemai),A -Sange (After Rengemai),B - Tenmahajun Powerup move Combos: Foward+A(short), cancel to -1) DPF+A(Long) -2) QCF+A(Long) -3) Hidden Methods of Mayhem Standing A(long) with Power up card, cancel to -1) DPF+A(Long) -2) QCF+A(Long) -3) Hidden Methods of Mayhem S.C.S+BBB, cancel to -1) DPF+A(long) -2) QCF+A(long) -3) Forward,Forward+A, DPF+A -4) A(long, with powerup card), DPF+A Technique specific combos: High damage specific combos: Shiki(Bust) Range: Medium Speed: Medium Description: Shiki(bust) can fly and she has 2 Hidden Methods of Meyhem. Her projectile has the biggest covering area but it is slow. She has the ability to reverse the controls of opponents(but not for com) Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes),(Yes) High,High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No High Dash+A No Medium Dash+B No Low Flying, A(short) No Medium Flying, A(long) No Medium Flying, B No Medium *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Setsuna QCB+AorB - Tenbourin QCF+A - Mumyou Down, Back,Foward+B - Mushyo DPB+A - Mushyuka DPB+B - Takumetsu Foward, Back,Down+B - Shikishu Hidden Methods of Mayhem Moves from Graphic Cards: - Jibi Foward, HCF+B - Soukuujin DPF+B -hori (After Soukuujin), QCF+A -Shikiun (After Soukuujin), Hidden Method of Mayhem Combos: Foward+A(short), cancel to -1) DPB+A(Long) -2) Hidden Methods of Mayhem Standing A(long) with Power up card, cancel to -1) DPB+A(Long) -2) Hidden Methods of Mayhem S.C.S+BBB, cancel to -1) DPB+A(long) -2) QCF+A(short) -3) A(long, with powerup card), DCF+A Technique specific combos: High damage specific combos: Kazama Kazuki(Slash) Range: Medium Speed: Medium Description: Fast projectile, good damage. Has a fast foward+A(long). Down+A (long) is a good anti-air attack. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No High Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Fudougeki QCF+A - Daibokusatsu DPF+A - Saien QCB+B - Enmetsu DPB+B - Daienshou Hidden Methods of Mayhem Moves from Graphic Cards: - Chiryuen HCB+A - Chuudaenjinjyo (Near Opponent),DPF+B Combos: Foward+A(short), cancel to -1) DPF+A(Long) -2) QCF+A(Long) -3) Hidden Methods of Mayhem Standing A(long) with Power up card, cancel to -1) DPF+A(Long) -2) QCF+A(Long) -3) Hidden Methods of Mayhem S.C.S+BBB, cancel to -1) DPF+A(long) -2) QCF+A(long) -3) A(long, with powerup card), HCB+A(long,card) -4) Hidden Methods of Mayhem Technique specific combos: 1) Requirements: Opponent at corner Description: Infinite. S.C.S+BBB, Down+A(short, opponent standing), QCF+A,(cancel to S.C.S+BBB)... High damage specific combos: 1) Requirements: Powerup card Description: Very high damage^^ S.C.S+BBB, A(opponent standing), Daibokusatsu(with 2 Saien) 2) Requirements: Powerup card, opponent at corner, rage max. Description: High damage juggler. S.C.S+BBB, QCF+A(opponent floats), A(long), cancel to Hidden Method of Mayhem Kazama Kazuki(Bust) Range: Short Speed: Medium Description: Powerhouse. Has the ability to inflict huge damage in a single combo. Has 5 variations for his Hidden Method of Mayhem. Almost unbeatable if mastered the usage of Enoutenshin. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes),(Yes) High,High Jump+A No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No High Dash+A No High Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Kaengeki DPB+A - Ennetsugoku DPF+A - Zutshoukibashikifunko DPB+B - Rikudouretka - [futsu] QCF+A - [baku] (after [futsu]),A - [metsu] (after [baku]),A - Kyoukakusei Hidden Methods of Mayhem - ?1 (after Kyoukakusei),A - ?2 (after Kyoukakusei),B - ?3 (after Kyoukakusei),Foward+A - ?4 (after Kyoukakusei),Forward+B - ?5 (after Kyoukakusei),Down+B Moves from Graphic Cards: - Rikudouretka - [shigokudou][gakidou] (Rage max),QCF+B - [Chikushoudou] (after [gakido]),A - [Shuradou] (after [Chikushoudou]),B - [Jindou] (after [Shuradou],A - [tendou] (after [Jindou]),B - Enoutenshin DPB+B Combos: Foward+A(short), cancel to -1) DPF+A(Long) -2) QCF+A,A,A -3) (rage max),QCF+B,A,B,A,B -4) DPB+A -5) DPF+A Standing A(long) with Power up card, cancel to -1) DPF+A(Long) -2) QCF+A,A,A -3) (rage max),QCF+B,A,B,A,B -4) DPB+A -4) DPF+A S.C.S+BBB, cancel to -1) DPF+A(Long) -2) A(long,with powerup card),refer to standing A Technique specific combos: 1) Requirements: none Description: Infinite S.C.S+BBB, Down+A(short, opponent standing), S.C.S+BBB... High damage specific combos: 1) Requirements: PowerUp card, rage max Description: Beautiful and high damage combo, good finisher to use..^^ (By INtheINferno) S.C.S+BBB, Down+A(short, opponent standing), A(long, cancel after 2nd hit), QCF+B,A,B,A,B 2) Requirements: PowerUp card, rage max, opponent at corner Description: Perhaps that's the only combo me can pull out with the Hidden methods of Mayhem as a combo finisher. S.C.S+BBB, A(long, opponent standing, cancel at 1st hit), Back,Foward,Down+A,(opponent will get hit by the explosion), Forward+A Kazama Sogetsu(Slash) Range: Long Speed: Medium Description: Sort of like Kazuki(Slash) except that Sogetsu can shoot water projectiles in air. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Getko DPF+A - Getsurinha QCF+A (can be done in air) - Shoukan QCB+B - Tsukigakure QCB+A - Getshousuichuuha Hidden Methods of Mayhem Moves from Graphic Cards: - Shigetsu (During Jump), QCB+B - Getko Powered up move. Combos: Foward+A(short), cancel to -1) DPF+A(Long) -2) QCF+A(Long) Standing A(long) with Power up card, cancel to -1) DPF+A(Long) -2) QCF+A(Long) S.C.S+BBB, cancel to -1) DPF+A(long) -2) QCF+A(long) -3) A(long, with powerup card), HCB+A(long,card) -4) Forward,Forward+A,opponent standing, S.C.S+BBB...(infinite) -5) Hidden Methods of Mayhem Technique specific combos: High damage specific combos: Kazama Sogetsu(Bust) Range: Long Speed: Medium Description: Has a high-priority 'uppercut' A character that is very strong in ground-based attacks. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No High Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Shougetsu DPF+A - Suigetsu QCB+A - Rengesuibu - [Aorenge] QCF+A - [Benirenge] (after [Aorenge]),A - [Shirorenge] (after [Benirenge]),A - Tenshourenge Hidden Methods of Mayhem -continuation (after Tenshourenge),A,A,A,A+B Moves from Graphic Cards: - Shougetsu Powered up move - Suioutenshin DPB+B Combos: Foward+A(short), cancel to -1) DPF+A(Long) -2) QCF+A,A,A -3) Hidden Methods of Mayhem Standing A(long) with Power up card, cancel to -1) DPF+A(Long) -2) QCF+A,A,A -3) Hidden Methods of Mayhem S.C.S+BBB, cancel to -1) DPF+A(long) -2) QCF+A,A,A -3) A(long, with powerup card),see Standing A -3) Hidden Methods of Mayhem Technique specific combos: 1) Requirements: none Description: Infinite S.C.S+BBB, Down+A(short, opponent standing), S.C.S+BBB... High damage specific combos: Haohmaru/Haohmal(Slash) Range: Medium Speed: Medium Description: Balanced character of the game.High damage and priority on his famous move, Kogetsuzan. His projectile when hit can follow-up with moves/basic slashes. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No High Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Kogetsuzan DPF+A - Senbuuretsuzan QCF+A - Sakebinuchi QCB+B - Retshinzan DPB+A - Gogetsunake (Near opponent),DPF+B - Tenrafuushinzan Hidden Methods of Mayhem Moves from Graphic Cards: - Tenhaseiouzan HCB+A - Tenrafuushinzan Powered up move. Combos: Foward+A(short), cancel to -1) ANY move except DPB+A -2) Hidden Method of Mayhem Standing A(long) with Power up card, cancel to -1) ANY move except DPB+A -2) Hidden Method of Mayhem S.C.S+BBB, cancel to -1) Any move -2) A(long, with powerup card), see Standing A -3) Hidden Methods of Mayhem Technique specific combos: 1) Requirements: PowerUp card, rage max, Tenrafuushinzan card, opponent at corner. Description: Combo that link moves together. QCB+B,QCF+A, A(long, opponent standing), Tenrafuushinzan High damage specific combos: Haohmaru/Haohmal(Bust) Range: Medium Speed: Medium Description: Balanced character of the game. With more added priorities than Haohmaru(slash). Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes),(Yes) High,High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No High Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Kogetsuzan DPF+A - Senbuuretsuzan QCF+A - Gouba DPF+B -Gouba(2) (after Gouba), B -Honagi (after Gouba), A -Hatou (after Honagi),A -Tenhaseiouzan (after Hatou, rage max), A - Retshinzan DPB+A - *Sakebinuchi (cancel from normal slash), QCB+B - Tenhashinmetsuzan Hidden Methods of Mayhem Moves from Graphic Cards: - Dotoudan HCF+B - Kogetsuzan Powered up move. Combos: Foward+A(short), cancel to -1) ANY move except DPB+A Standing A(long) with Power up card, cancel to -1) ANY move except DPB+A -2) Hidden Method of Mayhem S.C.S+BBB, cancel to -1) Any move -2) A(long, with powerup card), see Standing A Technique specific combos: 1) Requirements: PowerUp card. Description: Can say standard combo of Haohmaru(Bust) S.C.S+BBB, A(Long,opponent standing), DPF+B,A,A,DPF+A(long) High damage specific combos: Kibagami Genjuro(Slash) Range: Medium Speed: Medium Description: A character around the same as Haohmaru. Strong in his frontal attacks. His uppercut move is one of the most damaging moves in the game, high priority too. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Kouyokujin DPF+A - Oukazan QCB+A - Sanrensatsu -[Kiba] QCF+A -[Tsuno] (after [Kiba]),A -[Rin] (after [Tsuno]),A - Shizukujin (Near opponent),DPF+B - Gokouzan Hidden Methods of Mayhem Moves from Graphic Cards: - Kikazukiwari QCF+B - Kouyokujin Powered up move. Combos: Foward+A(short), cancel to -1) ANY move except DPF+B -2) Hidden Method of Mayhem Standing A(long) with Power up card, cancel to -1) ANY move except DPF+B -2) Hidden Method of Mayhem S.C.S+BBB, cancel to -1) Any move -2) A(long, with powerup card), see Standing A -3) Hidden Methods of Mayhem Technique specific combos: 1) Requirements: Powerup card, opponent 4-5 character spacing from corner. Description: best juggler me seen S.C.S+BBB, A(short, opponent floats), QCB+A(short), forward,forward+A(opponent floats), Down+A, QCB+A(short), DPF+A(long). High damage specific combos: Kibagami Genjuro(Bust) Range: Medium Speed: Medium Description: A character that has a very strong frontal attack. However, he is not as strong in countering against air as his (Slash) counterpart. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Hyakukisatsu QCF+A - Gashintotsu HCB+A, press A to release - Shikure DPB+A - Gokouzan Hidden Methods of Mayhem Moves from Graphic Cards: - Hikizurimawashi (Near opponent),DPF+B - Hyakukisatsu Powered up move. Combos: Foward+A(short), cancel to -1) QCF+A -2) Hidden Method of Mayhem Standing A(long) with Power up card, cancel to -1) QCF+A -2) Hidden Method of Mayhem S.C.S+BBB, cancel to -1) Any move -2) A(long, with powerup card), see Standing A -3) Hidden Methods of Mayhem Technique specific combos: High damage specific combos: Nakoruru(Slash) Range: Short Speed: Fast Description: Nakoruru(Slash) is a character that relies more on speed than range to win. Lela Mutsube is a very good anti-air move that is very high-damaging. Nakoruru has a huge variation of moves ranging from dash attacks, command throws, deflect projectiles, high-speed air-to-ground attacks, Air-command throws. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump, Down+A Command throw Unblockable Jump+B No Medium Jump, Down+B No Medium Foward+A(short) Yes High Foward+A(long) No/No High/High Down+A(short) Yes Low Down+A(long) No High Dash+A No Medium Dash+B No Low A,(short, on Mamahaha) Yes Medium A,(long, on Mamahaha) No Medium B,(on Mamahaha) Drop to the ground *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Kamui Risse DPB+A - Annu Mutsube Back,Downback,Down+A - Lela Mutsube DPF+A - Lela O Chikiri (Near opponent),DPF+B - Shichikapu Amu QCF+A - Mamahaha ni tsukamaru QCB+B - Kamui Mutsube (After Mamahaha ni tsukamaru),A+B - Iruska Yatrori Musse Hidden Methods of Mayhem Moves from Graphic Cards: - Kamui Mutsube Powered up move. - Kamui Risse Powered up move. Combos: Foward+A(short), cancel to -1) Back,Downback,Down+A -2) QCF+A(short) -3) DPF+A -4) DPB+A -5) Hidden Method of Mayhem Standing A(long) with Power up card, cancel to -1) Back,Downback,Down+A -2) QCF+A(short) -3) DPF+A -4) DPB+A -5) Hidden Method of Mayhem S.C.S+BBB, cancel to -1) Any move -2) A(long, with powerup card), see Standing A -3) Forward,Forward+A, opponent standing, S.C.S+BBB... (infinite) -4) Hidden Methods of Mayhem Technique specific combos: High damage specific combos: 1) Requirements: Rage explosion Description: Combo-in issen S.C.S+BBB, A(long, opponent standing), DPB+A(short), issen. 2) Requirements: opponent at corner Description: High damaging juggler. S.C.S+BBB, A(long, opponent floats), DPB+A(short), Jump, Down+A Nakoruru(Bust) Range: Short Speed: Fast Description: Same as Nakoruru(Slash) but will additional moves. Note when Nakoruru rides on Shikuruu(wolf), she can run past opponents. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump, Down+A Command throw Unblockable Jump+B No Medium Jump, Down+B No Medium Foward+A(short) Yes High Foward+A(long) No/No High/High Down+A(short) Yes Low Down+A(long) No High Dash+A No Medium Dash+B No Low A,(short, on Shikuruu) Yes Medium A,(long, on Shikuruu) No Medium B,(on Shikuruu) Jump off Shikuruu Jump+A(on Shikuruu) No Unblockable(Medium) Jump+B(on Shikuruu) Jump off Shikuruu Dash+A(short,on Shikuruu) No High Dash+A(long,on Shikuruu) No High *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Kamui Risse DPB+A - Annu Mutsube Back,Downback,Down+A - Lela Mutsube DPF+A - ShitsouRutenkyougekiha QCF+B - Kamui Shikite QCF+A - Epunkine Shikite When hit by opponent, Forward+B - Shikuruu ni noru QCB+B Note: "*" are moves done when riding on Shikiruu - Meu Shikite *Back,Downback,Down+A - Kanto Shikite *DPF+A - Imeru Shikite *(In air),QCF+A - Kamui Mutsube After Meu Shikite, Kanto Shikite or Imeru Shikite, *(Back,Upback,Up,Upforward or Upforward)+A - Iruska Emushi Newa Shikite Hidden Methods of Mayhem Moves from Graphic Cards: - Enbu Koukyaku(Enbu Sou Shyou) (Near opponent), DPF+B - Annu Mutsube Powered up move. Combos: Foward+A(short), cancel to -1) Back,Downback,Down+A -2) QCF+A(short) -3) DPF+A -4) DPB+A -5) Hidden Method of Mayhem Standing A(long) with Power up card, cancel to -1) Back,Downback,Down+A -2) QCF+A(short) -3) DPF+A -4) DPB+A -5) Hidden Method of Mayhem S.C.S+BBB, cancel to -1) Any move -2) A(long, with powerup card), see Standing A -3) Forward,Forward+A, opponent standing, S.C.S+BBB... (infinite) -4) Shikuruu ni noru, refer to moves for attacks -5) Hidden Methods of Mayhem Technique specific combos: 1) Requirements: Rage max, PowerUp card Description: Just a combo-in Super only... S.C.S+BBB, A(long, opponent standing), Back,Forward,Down+A 2) Requirements: None Description: Beautiful combo, one of the common juggle combo. S.C.S+BBB, QCB+B, A(short), (Back,Downback,Down+A),Upforward+A 3) Requirements: None Description: Combo that ends with an air-command throw, high damaging too. S.C.S+BBB, QCB+B, Jump+A, B(touchground, jump off Shikuruu), Down+A(in air, command throw) 4) Requirements: None Description: Strange combo to look at. Hard part is to get opponent standing after the Imeru Shikite (QCF+A in air after ride Shikuruu) S.C.S+BBB, QCB+B, Jump,QCF+A(in air, opponent standing) ,A(short), (Back,Downback,Down+A), Upforward+A High damage specific combos: 1) Requirements: Rage explosion Description: Combo-in issen S.C.S+BBB, A(long, opponent standing), DPB+A(short), issen. 2) Requirements: opponent at corner Description: High damaging juggler. S.C.S+BBB, A(long, opponent floats), DPB+A(short), Jump, Down+A Rimururu/Rimnerel(Slash) Range: Short Speed: Fast Description: Has the most damaging Hidden Method of Mayhem when the super counters opponent's move. High damage and priority in her command-throws. Rimururu has the cutest command-throw in the whole game^^. Rimururu(Slash) is one of the characters in SS!2 that has very little lag time in her projectile, she can overwhelm the opponent with combinations of A(short), Forward+A(short), projectiles mix with other moves. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Rupus Quare QCF+A - Konru Nonno DPF+A - Upun Opu QCB+A - Konru Shiraru In air, Down+B - Etaie Shino Near opponent, DPF+B - Rupus Kamui Emushi Hidden method of Mayhem Moves from Graphic Cards: - Tuke Pon Onkamikuru Near opponent, QCF+B - Konru Nonno Powerup move Combos: Foward+A(short), cancel to -1) QCF+A -2) DPF+A -3) QCB+A Standing A(long) with Power up card, cancel to -1) QCF+A -2) DPF+A -3) QCB+A S.C.S+BBB, cancel to -1) QCF+A -2) DPF+A -3) QCB+A -4) Hidden method of Mayhem Technique specific combos: 1) Requirements: Opponent at corner Description: The one combo that me can pull off with the move Konru Shiraru as the finisher.Quite damaging too. S.C.S+BBB, Down+A(short,opponent standing), QCB+A(short), Jump foward, Down+B(you must do the Down+B immediately at the start of the jump in order to get it to hit) High damage specific combos: Rimururu/Rimnerel(Bust) Range: Short Speed: Fast Description: Her Hidden Method of Mayhem has the most hits and the longest range in the game. High damage and priority in her command-throws. She also has the ability to deflect opponent's projectiles. Rimururu has the cutest command-throw in the whole game^^. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Rupuu Teku Numu HCB+B - Konru Mem QCB+A - Kamui Shitouki DPB+A - Konru Shiraru In air, Down+B - Arka Arka Near opponent, DPF+B - Ruyanpe Konru Nochiu Hidden method of Mayhem Moves from Graphic Cards: - Pirikano On Yan Near opponent, QCF+B - Rupus Toumu DPB+B - Konru Sutou (After Rupus Toumu), DPB+B Combos: Foward+A(short), cancel to - 1) HCB+B - 2) QCB+A - 3) DPB+A - 4) Hidden method of Mayhem Standing A(long) with Power up card, cancel to - 1) HCB+B - 2) QCB+A - 3) DPB+A - 4) Hidden method of Mayhem S.C.S+BBB, cancel to - 1) HCB+B - 2) QCB+A - 3) DPB+A - 4) Hidden method of Mayhem Technique specific combos: High damage specific combos: Tachibana Ukyo(Slash) Range: Long Speed: Medium Description: One of Ukyo's strong point is his forward+A(short) slashes. Despite his slow speed, his dash is one of the fastest in the game. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes Low Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No High Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Tsubame Gaeshi (In air), QCF+A - Hiken Chisameyuki QCB+A - Tensounokamae HCB+B - Amatsukaze (After Tensounokamae), A - Shimokaze (After Tensounokamae), B - Nadare (Near opponent), DPF+B - Tsubame Rokuren Hidden Method of Mayhem (air possible) Moves from Graphic Cards: - Tsubame Gaeshi Powerup card - Shunmunirenge HCB+A (unblockable) Combos: Foward+A(short), cancel to 1) QCB+A 2) Hidden Method of Mayhem Standing A(long) with Power up card, cancel to 1) QCB+A 2) Hidden Method of Mayhem S.C.S+BBB, cancel to 1) QCF+A(in air) 2) QCB+A 3) Hidden Method of Mayhem Technique specific combos: 1) Requirements: Opponent 2 character spacing away from player. Description: Combo that consists of only normal attacks. S.C.S+BBB, Dash+A(very short dash), Foward+A(long) 2) Requirements: Opponent 2 character spacing away from player, rage max Description: Combo that consists of only normal attacks, with a super as a combo finisher. S.C.S+BBB, Dash+A(very short dash), Hidden Method of Mayhem High damage specific combos: Tachibana Ukyo(Bust) Range: Long Speed: Medium Description: One of Ukyo's strong point is his forward+A(short) slashes. Has a good 3hit attack.(with the card) Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes Low Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No High Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Tsubame Gaeshi (In air), QCF+A - Asanagi DPB+A - Yuunagi DPB+B - Nadare (Near opponent), DPF+B - Musou Kasumi (high) QCB+A - Musou Kasumi (low) QCB+B - Musouzankouka Hidden Method of Mayhem Moves from Graphic Cards: - Oboro Gatana QCF+A,A,A - Tsubame Gaeshi Powerup move Combos: Foward+A(short), cancel to 1) QCB+A 2) QCB+B 3) QCF+A,A,A 4) Hidden Method of Mayhem Standing A(long) with Power up card, cancel to 1) QCB+A 2) QCB+B 3) QCF+A,A,A 4) Hidden Method of Mayhem S.C.S+BBB, cancel to 1) QCB+A 2) QCB+B 3) QCF+A,A,A 4) Hidden Method of Mayhem Technique specific combos: 1) Requirements: Opponent 2 character spacing away from player. Description: Combo that consists of only normal attacks. S.C.S+BBB, Dash+A(very short dash), Foward+A(long) 2) Requirements: Opponent 2 character spacing away from player, rage max Description: Combo that consists of only normal attacks, with a super as a combo finisher. S.C.S+BBB, Dash+A(very short dash), Hidden Method of Mayhem High damage specific combos: Yagyu Jubei(Slash) Range: Medium Speed: Medium Description: Jubei's projectile is one of the few projectiles that can stun opponents. Opponents hit by Jubei's projectile will end up standing instead of being hit to the ground. Jubei has one of the easiest to perform infinites in the whole game. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No/No Low/Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Geyser Thrust QCF+A - Tsunami Sabre DPF+A - Sabre Thrust QCB+A, A - Jellyfish Thrust Hidden Method of Mayhem, A Moves from Graphic Cards: - ? (near opponent), DPF+B - Tsunami Sabre Powerup move Combos: Foward+A(short), cancel to 1) DPF+A 2) QCF+A Standing A(long) with Power up card, cancel to 1) DPF+A 2) QCF+A S.C.S+BBB, cancel to 1) DPF+A 2) QCF+A 3) Hidden Method of Mayhem Technique specific combos: 1) Requirements: opponent at corner Description: Infinite Down+A(short), QCF+A(short), Down+A(short)... 2) Requirements: PowerUp card, opponent at corner Description: Infinite(2) S.C.S+BBB, A(long, opponent standing),QCF+A(short), S.C.S+BBB... High damage specific combos: Yagyu Jubei(Bust) Range: Medium Speed: Medium Description: Jubei's projectile is one of the few projectiles that can stun opponents. Opponents hit by Jubei's projectile will end up standing instead of being hit to the ground. Jubei has one of the easiest to perform infinites in the whole game. For the (bust) version Jubei has added counterattack moves than the (slash) version, but it is quite difficult to master those moves. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No/No Low/Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Geyser Thrust QCF+A - Heavenly Exterminator QCB+A (long) - Assured Destruction Swipe QCB+A (short) - Geyser Death Thrust QCB+B - ? QCF+B - ? (After ?), A,A - Furious String of Storms Hidden Method of Mayhem Moves from Graphic Cards: - Aaaah DPF+B - Lollipop DPB+B Combos: Foward+A(short), cancel to 1) QCF+A 2) Hidden Method of Mayhem Standing A(long) with Power up card, cancel to 1) QCF+A 2) Hidden Method of Mayhem S.C.S+BBB, cancel to 1) QCF+A 2) Hidden Method of Mayhem Technique specific combos: 1) Requirements: opponent at corner Description: Infinite Down+A(short), QCF+A(short), Down+A(short)... 2) Requirements: PowerUp card, opponent at corner Description: Infinite(2) S.C.S+BBB, A(long, opponent standing),QCF+A(short), S.C.S+BBB... High damage specific combos: Hattori Hanzo(Slash) Range: Medium Speed: Medium Description: One of the most damaging characters in the whole game. Also one of the balanced characters. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump, Down+A Command throw Unblockable Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No High Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Retbuushouriken QCF+A (air possible) - Bakuenryu QCB+A - Bakuenmijinkakure DPF+B - Bakuenjin QCB+B - Kagebunshin Foward, HCF+A or B - Utsusemi Tenbu Back, HCB+A - Utsusemi Chizan Back, HCB+B - Mitare Retbuushouriken Hidden Method of Mayhem Moves from Graphic Cards: - (Tenbu) (When hit), Forward+B - (Chizan) (When hit), Back+B Combos: Foward+A(short), cancel to 1) All moves 2) Hidden Method of Mayhem Standing A(long) with Power up card, cancel to 1) All moves 2) Hidden Method of Mayhem S.C.S+BBB, cancel to 1) All moves 2) Forward, Forward+A, opponent standing, S.C.S+BBB...(infinite) 2) Hidden Method of Mayhem Technique specific combos: High damage specific combos: 1) Requirements: rage max Description: High damage combo S.C.S+BBB, Down+A(short, opponent standing), Down+A(short), A(short), Hidden Method of Mayhem Hattori Hanzo(Bust) Range: Medium Speed: Medium Description: The 'Clark' of the game. Most of his moves are all command throws and multi-part arm breaking moves. Very good close range attacker. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump, Down+A Command throw Unblockable Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No High Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Kirumai DPB+A or B - Kagebunshin Forward, HCF+A or B - Bakuin (When hit), Back+B - Mozuotoshi DPF+B - Kumobashiri QCB+B - Shoku (During Kumobashiri), B - Ritsu (During Shoku), A+B - Goku (During Shoku), B - Mei (During Shoku), A - Gou (During Mei), A+B - Batsu (Near opponent), HCF+B - Rin (During Batsu), A - Tan (During Rin), A - Oboro (During Batsu), B - Kai (During Oboro), B - Rai (Near opponent), HCB+B - Goku (During Rai), B - Mei (During Rai), A - Gou (During Mei), A - In DPF+A(long) - Kasumi DPF+A(short) - Shin Mozuotoshi Hidden Method of Mayhem, DPF+B Moves from Graphic Cards: - Mozuotoshi Powerup move - Shin Mozuotoshi Powerup Hidden Method of Mayhem Combos: Foward+A(short), cancel to 1) QCF+B (to followup multipart) Standing A(long) with Power up card, cancel to 1) QCF+B (to followup multipart) S.C.S+BBB, cancel to 1) QCF+B (to followup multipart) 2) Forward, Forward+A, opponent standing, S.C.S+BBB...(infinite) Technique specific combos: High damage specific combos: 1) Requirements: none Description: High damage multipart arm breaking combo S.C.S+BBB, Down+A(short, opponent standing), Down+A(short), A(short), QCF+B, B,A,A+B Galford(Slash) Range: Medium Speed: Fast Description: Galford(Slash) is quite a hit-and-run sort of character as his combos are very limited. Galford(slash) has an air command throw whereas Galford(bust) doesn't. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump, Down+A Command throw Unblockable Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Shadow Copy Forward, HCF+A or B - Rush Dog QCF+A(short) - Machine Gun Dog QCF+A(long) - Strike Dog QCB+A(short) - Replica Dog QCB+A(long) - Overhead Crush QCF+B - Replica Attack Back, HCB+A or B - D.D.D Hidden Method of Mayhem Moves from Graphic Cards: - Feed Poppy Powerup some of poppy's moves - M.S.D (When raged), QCB+A Combos: Foward+A(short), cancel to 1) none Standing A(long) with Power up card, cancel to 1) QCF+A(short) S.C.S+BBB, cancel to 1) All moves 2) Hidden Method of Mayhem Technique specific combos: High damage specific combos: Galford(Bust) Range: Medium Speed: Fast Description: The only character in the game that is able to do a follow-up attack after connecting his Hidden Method of Mayhem. Galford(bust)'s projectile is 'cancellable' too. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump, Down+A Command throw Unblockable Jump+B No Medium Foward+A(short) Yes High Foward+A(long) No High Down+A(short) Yes Low Down+A(long) No Low Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - Shadow Copy Forward, HCF+A or B - Plasma Blade QCF+A - Plasma Spark (After Plasma Blade), A - Plasma Break DPF+A - Strike Heads (Near opponent), DPF+B - Lightning Slash QCB+B - Replica Attack Back, HCB+A or B - T.B.C Hidden Method of Mayhem Moves from Graphic Cards: - L.S.T (When raged), QCB+A - Plasma Factor DPB+B - HLK (After Plasma Factor), DPB+B - HLU (During HLK), A - HLF (During HLK), B - Plasma Fist (After Plasma Factor), Dash+A - Rising (Gusm?) (After Plasma Factor), HCB+A Combos: Foward+A(short), cancel to Standing A(long) with Power up card, cancel to S.C.S+BBB, cancel to Technique specific combos: High damage specific combos: 1) Requirements: life little, rage explosion Description: only combo in the game that comboin 2 DMs S.C.S+BBB, Hidden Method of Mayhem, A(long, opponent standing), Hidden Method of Mayhem Yuga (Slash) Range: Long Speed: Slow Description: The boss of the game. His normal attacks can reach almost anywhere on the screen, but only his close ranged normal slashes are combo-able. Yuga (slash) is more powerful in attack moves than his/her counterpart, Yuga(bust). Normally me prefer using hit-and-run tactic when using Yuga(slash). Yuga cannot crouch, but can block low attacks normally. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) No High Foward+A(long) No High Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - (Wedaga) QCF+A - (Rooda) DPF+A - (Kushana) QCB+A - (Darani) QCB+B Moves from Graphic Cards: - (Naraka) DPF+B - (Wishasana) Hidden Method of Mayhem Combos: Foward+A(short), cancel to Standing A(long) with Power up card, cancel to S.C.S+BBB, cancel to Technique specific combos: High damage specific combos: Yuga (Bust) Range: Long Speed: Slow Description: The boss of the game. His normal attacks can reach almost anywhere on the screen, but only his close ranged normal slashes are combo-able. Yuga(bust) has the most damaging and ranged Hidden Method of Mayhem in the game. Yuga cannot crouch, but can block low attacks normally. Basic/Sub attacks: Cancellable? Type of attack? A(short) Yes High A(long) (Yes) High Jump+A(short) No Medium Jump+A(long) No Medium Jump+B No Medium Foward+A(short) No High Foward+A(long) No High Dash+A No Medium Dash+B No Low *Note: (Yes) under the cancellable catagory refers to the attack is cancellable only when the "Power Up" graphic card is equipped. Movelist: - (Buuyauaha) QCF+A - (Tabutakunba) DPF+A - (Mahaajuuara) QCB+A - (Aruga) QCB+B - (Ashibatorauana) (During Jump), QCF+A - (Sandansha) DPF+B Moves from Graphic Cards: - (Karunaa) Forward, HCF+B - (Rutiraanda) Hidden Method of Mayhem Combos: Foward+A(short), cancel to Standing A(long) with Power up card, cancel to S.C.S+BBB, cancel to Technique specific combos: High damage specific combos: Tactics, Combos, Strategies! Due to the fact that not many characters in this game have high damaging combos or combos that require 'intense technique' to perform. me decided to have a section like this. Basically this section contains all the 'wonders' me found out after 1.0 version of this FAQ is out and that's around 3 mths.(you can call them 'real wonders'. Oh mine, SNK should really hire me as a playtester^^). Ok, ok, enough blabbing. Let's get started. Combo revision...let's do some revision on the types of combos. We have...'chains'(normal chaining up of hits/moves), 'juggles'(series of hits that keep opponent away from the ground), 'OTGs'(some of you who are not familiar with this term, OffTheGround, mostly used in Capcom's vs.series, flip opponent up from downed position), 'Delayed' (combos that uses the time delay of moves), 'Crossovers' (combos that attack opponent's back) and lastly 'infinites' (series of 'chains' that chain up together, forming an unbreakable pattern of hits). So, how is this suppose to help or mean? you might say.. But this is basically how me catagorise/sort out the combos me found. These also become the 'backbone' of all fantastic combos that anybody had seen. Take a look at this example. Jubei(Slash/Bust) S.C.S+BBB, walk-under opponent, Down+A(tap, opponent standing), QCF+A(hold), Forward+A (tap), QCF+A(hold), Down+A(hold), Jump+A(hold) (10hits) This is an example of a simple 'chain' attack, followed by 'crossover', 'OTG', another 'chain' and lastly, 'juggles'. Knowing how to break up combos is important, you can break up a combo and link up with another. Normal hits are static, but the variety of chaining hits up is endless. With the above example, me can change it to another type of combo... S.C.S+BBB, walk-under opponent, Down+A(tap), QCF+A(hold), Forward+A(tap), QCF+A(hold), Back,FTD+A (super, for Bust version) or DPF+A(hold) (slash version). As you can see, just by changing the 'juggle launcher'(Down+A, hold), another combo is 'found'. There are more variations like: S.C.S+BBB, walk-under opponent, Down+A(tap), QCF+A(hold), Dash+A, Down+A(tap), QCF+A(hold), S.C.S+BBB... An infinite is 'formed'. This is Jubei's 4th infinite in this game. (this game is an infinite fest). So, vary with the different slashes/kicks/punches. You will find a lot of absurd combos that you think will never be done. me cannot list out all the combos in the game.(then this FAQ will be 'never-ending') Speaking of 'juggle launchers', there are 2 common 'juggle launchers' in the game, Down+A (hold) and the last hit of S.C.S+BBB. Both can be comboed into another move/hit. S.C.S+BBB is very simple, but comboing after the Down+A(hold) is an 'art' (since Down+A,hold is not cancellable at all. However Jubei and Haohmaru can find some way to combo, me see a possibility of other characters to combo too^^). An example of 'uncommon juggle launchers' in the game is Kazuki(bust) 2nd hit of his 3 part attack (slide,uppercut,jump and hit down). Just perform till he does his uppercut, then wait for a while ('delayed' combo) and Kazuki can juggle the opponent^^ (you can do a standing A or jump+B for example). That ends the combo revision, me will list down the infinites of this game. List of known infinites. 13 characters out of 15 have infinites.(me list the simple ones, there are longer variation to some of the character's infinites, like Nako's,Jubei's,Kazuki's etc). Yuga and Rimururu have no infinite at present. Haohmaru: S.C.S+BBB, crossover, Down+A(short,OTG), S.C.S+BBB.... Genjuro: S.C.S+BBB, Down+A(short,OTG), S.C.S+BBB.... Nakoruru: S.C.S+BBB, crossover, Down+A(short,OTG), DPB+A(short), S.C.S+BBB.... Hanzo: S.C.S+BBB, Down+A(short,OTG), S.C.S+BBB.... Kazuki(bust): S.C.S+BBB, Down+A(short,OTG), S.C.S+BBB.... Sogetsu(bust): S.C.S+BBB, Down+A(short,OTG), S.C.S+BBB.... Kazuki(slash): S.C.S+BBB, crossover, Down+A(short,OTG), QCF+A(short), S.C.S+BBB.... Sogetsu(slash): S.C.S+BBB, Dash+A(OTG), S.C.S+BBB.... Jubei: S.C.S+BBB, Dash+A(OTG), S.C.S+BBB.... Asra: S.C.S+BBB, Dash+A(OTG), S.C.S+BBB.... Shiki: S.C.S+BBB, Dash+A(OTG), S.C.S+BBB.... Charlotte: S.C.S+BBB, crossover(dash over), Down+A(short,OTG), S.C.S+BBB.... Ukyo: S.C.S+BBB, crossover, Down+A(short,OTG), S.C.S+BBB.... Taizan: S.C.S+BBB, crossover, Down+A(short,OTG), S.C.S+BBB.... Galford: S.C.S+BBB, Dash+A(OTG), S.C.S+BBB.... *Note that the maximum number of hits is 99hits, the counter will not continue after 99. Samurai Graphic Cards: Each character in the game have 8 different graphic cards, 4 for slash version and 4 for bust version. During character selection, the player is given the choice to equip 2 cards of his choice for the chosen character. In total there are 120 different cards in the game and the player can collect 8 cards of the same type each, making it a total of 960 cards. Rarity of Graphic Cards: The number of stars at the bottom-left of the card denotes the card's rarity, with * the lowest and *** the most rare. Each character has one *** card, two ** cards and one * card for each version(slash/bust). Methods of collecting Graphic Cards: 1) Game Mode: 1P game Game Difficulty: Easy Collection time: After ending credits No. of cards collected: 2 Prerequisite Complete the game Cards collected: 1 card of the character used to complete the game (*), 1 random character card (*). 2) Game Mode: 1P game Game Difficulty: Medium Collection time: After ending credits No. of cards collected: 3 Prerequisite Complete the game Cards collected: 1 card of the character used to complete the game (**), 2 random character card (*). 3) Game Mode: 1P game Game Difficulty: Hard Collection time: After ending credits No. of cards collected: 4 Prerequisite Complete the game Cards collected: 1 card of the character used to complete the game (***), 2 random character card (*), 1 random character card (**). 4) Game Mode: 1P game Game Difficulty: All Collection time: Between stages No. of cards collected: 1 Prerequisite Defeat opponent with Hidden Method of Mayhem Cards collected: 1 card of the character used. (a higher chance of getting those cards not equipped) 5) Game Mode: 1P game Game Difficulty: Easy Collection time: After game over No. of cards collected: 1 Prerequisite Continue 4 times and above. Cards collected: 1 card of the character last used (*). 6) Game Mode: 1P game Game Difficulty: Medium Collection time: After game over No. of cards collected: 1 Prerequisite Continue 8 times and above. Cards collected: 1 card of the character last used (**). 7) Game Mode: 1P game Game Difficulty: Hard Collection time: After game over No. of cards collected: 1 Prerequisite Continue 12 times and above. Cards collected: 1 card of the character last used (***). 8) Game Mode: Survival Game Difficulty: All Collection time: Between stages No. of cards collected: 1 Prerequisite After every 8 wins. Cards collected: 1 card of the character used. 9) Game Mode: VS game Game Difficulty: All Collection time: Between stages No. of cards collected: 1 Prerequisite After every 3 consecutive wins. Cards collected: 1 card of the character used. Graphic Cards Abilities: There are 4 different cards for each character. One card powerup the character's damage and allows the character to cancel his/her standing strong slash (A, long). One card beefed up the defences of the character, reduces the amount of damage taken. The other 2 cards either give the character new moves or powerup the damage/hits of their current existing moves. Codes: There is only the code to use Yuga. During character selection, go to the prompter(Kuroko). Hold B button (you will hear a 'blub' clicking sound). Rotate the joystick in 360 motion in any direction 3 to 4 times, pushing the joystick to the end in each direction. If you do it correctly, you will hear a 'confirmation' sound and the prompter(Kuroko) will be replaced by Yuga (do not let go of the B button until you select Yuga). Comments and Future Enhancements: Wah..finally finished this FAQ after so long. In the next update version of the FAQ me will add in the move names that are missing in this version.(those with the brackets( ) and those ?). New combos will be added. This FAQ is presently uploaded to CK's site (Samurai Showdown Forever) http://samuraispirits.net GameFaqs http://www.gamefaqs.com Dougurin (of course me own site^^) http://www.acorn-rf.com me currently doing a web-based FAQ (with screenshots of the combos) of SS!2. There will be a more detailed analysis of each individual character and tactics. The new site address is at www.acorn-rf.com (site name is called 'Dougurin', 'Acorn' in Japanese) The site is expected to be up before Aug 24th 2000 (otherwise have to wait 3years) Acorn, Rimu fanatic