--------------------------------------------------------------------------- THE AMAKUSA SHIRO GUIDE VERS.1.1 [Image] I put a Hotaru pic in here for NO reason except that she's cute! [Image] --------------------------------------------------------------------------- Historical Background for Amakusa from Damone The real life Shiro Amakusa(who was a man- disregard the anime, especially if you have any taste!) led a Christian revolution in the Shimabara region. The rebellion was crushed although his body was never recovered. He didn't teleport or do Power Specials, or if he did people were real quiet about it :>. --------------------------------------------------------------------------- Yes, if you're here, you want to see Amakusa, not Hotaru-chan, but who cares. You're here to learn how to play SS3 Amakusa. First, Use Bust. His Fireball's even worse, but he teleports faster and has a slightly better power special. Second, Learn his redizzy combos. 4 Low Kicks in the Back. No Skill required (No Wait, That's SFA Sodom^_^). However, it does require timing. Third, learn how to teleport. DON'T Teleport on the Ninjas or Basara unless they throw something or you can be SPD. On everyone else, you can teleport fairly safely. Finally, use the running. Amakusa's run is special because he can reverse his direction of running instantly, probablybecause it looks like he is flying two inches off the ground instead of running. This has its occasional use. --------------------------------------------------------------------------- THE AMAKUSA SHIRO ADVANCED STARTEGY GUIDE [Image] --------------------------------------------------------------------------- Other Combos: Jumping Crossover B(you'll land in front of them), Low C and sometimes Low B. 2 low D kicks in the Back followed by Low C(when you're playing fair). Amakusa's specials are too slow to have any buffered combos to my knowledge. Poking: Poke with Standing B. It hits Low and makes the opposition Turtle. Avoid using too many Standing C's because they can be dodge-countered if timed right. Only use C fireballs at max range, and never at Nak. i mostly use them only as counter fireballs. --------------------------------------------------------------------------- Air Defense: Low C is pretty good, but if you want to embarass your opponents, use the Judgement Blow(TCD). You have to do this very late. Close standing B can counter some crossover attacks. Against idiots, Use the Miasma Plasma (B,DB,B+A) to auto-dizzy them. Teleports: Teleport and immediately low kick. Be careful vs Maxed out Bust Ukyo's. If you whiff a kick, you usually get one Power Special. If they start blocking your low kicks or if they start turtling, overhead. How To Turtle: Poke with Low B's, and Backwards Teleport. If you see a chance to counter , take it. Also Jump and make them block a Jumping B. --------------------------------------------------------------------------- startegies vs characters and CPU to come later --------------------------------------------------------------------------- I've decided to concentrate on certain matchups that I consider interesting and/or difficult --------------------------------------------------------------------------- vs Hanzo's/Galford's Most Hanzo's will attempt to do slinky/SPD traps. NEVER jump at Hanzo. He can slice you out of the air. Try to predict his slinky and teleport behind to whack him. With Galford, you have to be quicker if you try to teleport because he has very quick recovery, but he has less trapping ability. --------------------------------------------------------------------------- vs Upper Grade Bust Ukyo's as Upper Grade Amakusa I always counter Upper Grades with Upper Grades, but then again, friends say I'm a maschoist(look at my favorite characters). Teleport Away from Junps. Try to make him throw a fireball, but be careful if you try to spaz with low kicks. One mistake and your power specialed. Also avoid getting too close so you can avoid his death combo. --------------------------------------------------------------------------- vs Bust Genjuro You cannot teleport and kick Genjy- his kicks are too fast. At high levels of play you will almost always have a time out. Do not make mistakes and avoid being soaked, because that will put you on the offensive. --------------------------------------------------------------------------- vs Bust Haohmaru Haohmaru is a very tough opponent- but not 9-1 like in the TAPFAQ (which is worthless) You cannot effectively counter the crossover, but you can teleport away. If a Haohmaru starts a C slash, do a standing far B if you are SURE you are not too close. Good counter. Haohmaru's also tend to like being hit by standing C's as well, use this. avoid his infinite combo- it can even hit from the front. --------------------------------------------------------------------------- vs Slash Nak's She is too fast to fireball. Do not jump foolishly or you will be airthrown. You can use the slap on Nak if you time it late, if you don't, you will be C slashed. Try to teleport past her Mamahaha attacks. If you have the lead on a Nak, try to bait them into jumping or doing Mitsubes, then kicking them once or twice to go further ahead. --------------------------------------------------------------------------- vs Gaira's No one really plays Gaira (or Amakusa) here, and since I can't face myself, I'm using vs CPU mostly. The slap works very well vs Gaira as does jumping back B's. Teleport behind him often and play defensive, teleporting often (watch out for his ticks). Keep him away, especially Bust because you will lose a thorwing war and his Ground pound is very hard to block. --------------------------------------------------------------------------- vs Rimururu's Not much to say here except keep her away! Good Rimmy will try to get you in the range where you can't hit her and she can crouch C you. Also try to avoid jumping into icicles. --------------------------------------------------------------------------- vs Shizumaru Amakusa can destroy Shizumaru if you know what you are doing. You can kick KO him if he ever throws the umbrella. His crossover C can be stopped by a standing B. You can take advantage of his poor jump by hitting him with a crouch C from behind. --------------------------------------------------------------------------- vs Kyoshiro Kyoshiro's normals are better than Amakusa, so you're in for a tough fight. You have to be on the defensive and look for an oppurtunity to kick. Avoid jumping due to Kyoshiro's air defense. However, his super is best airblocked. --------------------------------------------------------------------------- vs Basara Basara and those kicks can be very annoying, especially the hopping kicks. Avoid overteleporting because he can grab you out of teleports. A good Basara will throw plenty of kicks, and you do not want to get in a kicking war with Basara unless you get behind him. Basaras will also throw out butterflies, don't worry about them. You can punish any of his specials, especially his air weapon toss. Most of my vs Basara fights time out and we're both over 50% life. --------------------------------------------------------------------------- vs Amakusa Recently after a couple of long winning streaks, people have been playing Amakusa around here. Be prepared for some madness. Usually against spazzing Amakusas, jump back whenever he teleports toward and be prepared to use the air D or B. Use the hop crush often as both of you will be low blocking a lot. --------------------------------------------------------------------------- MOVE LIST [Image] --------------------------------------------------------------------------- Half Cirle Toward or Back+D Teleport toward or Away T,DT,D+C Judgement Blow Down Circle Towards+Slash Demon Toss(SLASH) or Dark Thunder(BUST) T,Back Circle Towards+slash "The Idiot Move "slash to attack(ha!) or d to cancel B,DB,B+A Miasma Plasma T,B,T,B+slash Tractor Beam(SLASH) or Dark Portal(BUST) B,T,D,DT+C Power Special(BUST's is quicker) --------------------------------------------------------------------------- Billy Bisette for allowing me to discover some of the combos I now know. To all the other good Raleigh, NC players who helped me get better through practice. [Image] Back to Tsubame's Homepage