Note-This must be viewed in a monospaced font, sized as to allow all of the move information to fit on one line. Monaco and courier are good fonts for Macs. Listing of all character's normal attacks Key for normal/non-special moves: Under a short description of of what each move is, there will be two brackets []. Inside of the brackets will be three numbers/letters. They are as follows (note: a ? indicates that we haven't tested it yet or maybe you can't hit them with it. If you have the answer to any of the question marks, please let us know). 1st slot: How must the move be blocked. HL-indicates that the move can be either high or low blocked H-indicates that the move must be blocked high L-indicates that the move must be blocked low UB-indicates that the move cannot be blocked either way 2nd slot: Can the move be air blocked (Yes or No) 3rd slot: How many times does the move hit (i.e. how many blows can you get with one push of the button) V.Jumping indicates a straight up jump H.Jumping indicates a forward or backwards jump If just jumping is listed, then the H.Jumping and V.Jumping are identical. BASARA: Far Close Standing: A- fast punch [HL,N,1] B- long range weapon attack chain whip [HL,Y,4] [HL,N,1] C- medium range weapon attack close rising slash [HL,N,1] [HL,N,2] Ducking: A- low fast punch low fast punch [HL,N,1] [HL,N,1] B- low long ranged weapon low chain whip [L,?,4] [HL,N,1] C- circular pathed blade throw [HL,N,1] Dashing: A- a quick punch followed by a chain whip [HL,N,2] B- A shoulder ram,auto knockdown [HL,N,1] C- Raises blade over his head and then slashes down [UB,N,1] Jumping: A- a quick swipe of his blade close underneath [H,Y,1] B- Whips chain out beneath him at an angle [H,Y,1] C- Long ranged slash in a semicircle beneath him [H,Y,1] Hopping Guard Crush: Armed- hopping downwards flipping axe kick [H,Y,1] Punches (all punches are the same move at different speeds): Standing- same as regular A [HL,N,1] Ducking- same as low A [HL,N,1] Leaping- scratches down at an angle in front of himself [H,Y,1] Dashing- shoulder ram,auto knockdown [HL,N,1] Kicks: D- rising kick with foot on top [HL,Y,1] Fwd+D- axe kick over their head,auto knockdown [HL,?,1] Dwn+D- fast low kick [L,?,1] Dwn/Fwd+D- medium ranged trip for automatic knockdown [L,?,1] Dashing- kicks forward and then does a backwards flip [HL,?,1] Jump+D- short ranged kick out in front of him [H,Y,1] Jmp,Fwd+D- does a kick from forward to down,auto knockdown [H,Y,1] GENJURO: Far Close Standing: A- slash in front of him blow with sword's hilt [HL,N,1] [HL,N,1] B- medium range side slash hit with back of hilt [HL,Y,1] [HL,N,1] C- long range overhead slash slash from low to high [HL,N,1] [HL,N,1] Ducking: A- Two handed blow with hilt [HL,N,1] B- One handed knock with end of sword [HL,?,1] C- Lunging slash with sword slash from low to high [HL,N,1] [HL,N,1] Dashing: A- Lunging rush with his elbow [H,N,1] B- Two quick hits for auto knockdown [L,?,2] C- Lunging overhead slash after a brief pause [UB,N,2] V.Jumping: A- Swings hilt towards opponent for short range [H,Y,1] B- Sideways slash straight in front [H,Y,1] C- Overhead strike [H,Y,1] H.Jumping: A- Swings hilt towards opponent for short range [H,Y,1] B- Sideways slash straight in front [H,Y,1] C- Deep downwards cross-cut [H,Y,1] Hopping Guard Crush: Armed- Hopping twohanded overhead slash [H,Y,1] Unarmed- Low jump kick [H,Y,1] Punches (all punches are the same move at different speeds): Standing- A straight jab [HL,N,1] Ducking- Two hitting backhand [HL,N,2] Dashing- sliding double low hitting punch,auto knockdown [HL,N,2,] Jumping- Downwards punch that does not go below himself [H,Y,1] Kicks: D- Three kicks, one high, two at mid level [HL,N,2] Fwd+D: Low shin kick for auto knockdown [L,?,1] Dwn+D- Quick foot slide [L,?,1] Dashing- sliding Dwn/Fwd+D,auto knockdown [HL,N,1] Dwn/Fwd+D- Upwards kick from crouched position [HL,N,1] V.Jump+D- Sideways kick in front with good range [H,Y,1] HAOHMARU: Far Close Standing: A- quick one handed swipe strike with hilt [HL,N,1] [HL,N,1] B- long range thrust short full body slash [HL,N,1] [HL,N,1] C- long range full body slash one handed overhead [HL,N,1] [HL,N,1] Ducking: A- low one handed swipe low blow with hilt [HL,N,1] [HL,N,1] B- low one handed swipe low blow with hilt [HL,N,1] [HL,N,1] C- low slash from the ground upwards [HL,N,1] Dashing: A- running punch [HL,N,1] B- dashing slash from low to high [HL,N,1] C- pauses and then uppercut slashes from low to high [UB,N,1] Jumping: A- sideways slash in front [H,Y,1] B- sideways slash in front [H,Y,1] C- two handed overhead slash [H,Y,1] Hopping Guard Crush: Armed- hopping twohanded overhead slash [H,?,1] Unarmed- low flying kick [H,Y,1] Punches (all punches are the same move at different speeds): Standing- straight fisted jab [HL,N,1] Ducking- low straight fisted jab [HL,N,1] Jumping- straight fisted jab in front [H,Y,1] Dashing- lunging straight fisted jab [HL,N,1] Kicks: D- turn around kick [HL,N,1] Fwd+D- low shin kick [L,?,1] Dwn+D- leg extension [L,?,1] Dashing- slide kick [L,?,1] Dwn/Fwd+D- slide kick [L,?,1] Jumping- long reaching leg extension [H,Y,1] HANZO: Far Close Standing: A- side slash downwards slash [HL,N,1] [HL,N,1] B- lunging downwards slash downwards slash [HL,N,1] [HL,N,1] C- overhead strike in front slashes up then down [HL,N,1] [HL,N,2] Ducking: A- crouching downwards slash [HL,N,1] B- crouching downwards slash [HL,N,1] C- low sword sweep,auto knockdown [L,?,1] Dashing: A- dashing version of his far A slash [HL,Y,1] B- sliding low C slash,auto knockdown [L,?,1] C- pauses then two handed overhead slash [UB,N,1] Jumping: A- downwards slash [H,Y,1] B- sideways slash in front [H,Y,1] C- two handed overhead strike [H,Y,] Hopping Guard Crush: Armed- hopping overhead slash [H,Y,1] flip kick in place Unarmed- [H,?,1] Punches (all punches are the same move at different speeds): Standing- lunging straight jab [HL,N,1] Ducking- Low reaching jab [HL,N,1] Dashing- sliding straight punch [HL,N,1] Jumping- Straight punch in front of him [H,Y,1] Kicks: D- high kick over his head [HL,N,1] Fwd+D: low turnaround kick [L,?,1] Dwn+D- low leg extension [L,?,1] Dwn/Fwd+D- low leg sweep [L,?,1] Dashing- slide kick,auto knockdown [L,?,1] Jumping+D- downward thrust kick [H,Y,1] AMAKUSA- Far Close Standing: A- quick slap with hand [HL,N,1] B- sends orb down at angle throws orb up then back [L,?,1] [?,Y,1] C- sends orb straight forward orb goes up and forward [HL,Y,1] [HL,Y,1] Ducking: A- low slap [HL,N,1] B- sends orb from low to forward and eye level [HL,Y,1] C- sends orb straight and low [HL,N,1] Dashing: A- dashing A slap [HL,Y,1] B- sends orb straight and forward while sliding [HL,N,1] C- charges orb then swings it in downward arch [UB,N,1] V.Jumping: A- slap straight forward [H,Y,1] B- sends orb along a down-forward path [H,Y,1] C- sends orb straight forward [H,Y,1] H.Jumping: A- slap at a downward angle [H,Y,1] B- sends orb along a down-forward path [H,Y,1] C- sends orb straight forward [H,Y,1] Hopping Guard Crush: Armed- leaps forward with the orb below and forward [H,Y,1] Unarmed- hop with a quick jump kick [H,Y,1] Punches (all punches are the same move at different speeds): Standing- same as normal A [HL,N,1] Ducking- same as low normal A [HL,N,1] Dashing- dashing forward punch [HL,N,1] Jumping- two quick slaps forward [H,Y,1] Kicks: D- quick hop kick [H,N,2] Fwd+D: standing shin kick [L,?,1] Dwn+D- low leg extention [L,?,1] Dwn/Fwd+D- long slide kick [L,?,1] Dashing- same as Dwn/Fwd+D [L,?,1] Jumping+D- kick downward [H,Y,1] GAIRA- Far Close Standing: A- steps forward into punch straight punch [HL,N,1] [HL,N,1] B- whips beads forward uppercuts with beads [HL,N,1] [HL,N,1] C- steps into an uppercut overhead smash [HL,N,1] [HL,N,1] Ducking: A- low punch [HL,N,1] B- whips beads forward bashes beads foward [HL,N,1] [HL,N,1] C- whips beads forward whips beads downwards [HL,N,1] [HL,N,1] Dashing: A- sliding headbutt with beads around neck [HL,N,1] B- whips beads down and then to the side [HL,N,1] C- pulls back for a second then does a shoulder ram [UB,N,1] V.Jumping: A- Headbutt with no forward range [H,Y,1] B- whips beads in front and below of himself [H,Y,1] C- whips beads below and then foward [H,Y,1] H.Jumping: A- downwards punch [H,Y,1] B- whips beads in front of himself [H,Y,1] C- bashes beads foward and then beneath himself [H,Y,1] Hopping Guard Crush: Armed- low bash foward and then beneath himself [H,Y,1] Unarmed- hop with a long ranged downards kick [H,Y,1] Punches (all punches are the same move at different speeds): Standing- uppercut [HL,N,1] Ducking- low straight punch [HL,N,1] Dashing- dashing headbutt [HL,N,1] Jumping- same as normal H.Jumping A [H,Y,1] Kicks: D- straight forward thrust kick [HL,N,2] Fwd+D: downwards thrust kick [HL,N,1] Dwn+D- Ducking straight forwards thrust kick [HL,N,1] Dwn/Fwd+D- ducking low forwards thrust kick [HL,?,1] Dashing- jump kick then downwards long ranged kick [H,Y,1] Jumping+D- jump kick with low long ranged kick [H,Y,1] VJ/Dwn+D knee thrust for auto knockdown [H,Y,1] SHIZUMARU- Far Close Standing: A- straight umbrella thrust blow with handle [HL,N,1] [HL,Y,1] B- forward swing bash with its side [HL,?,1] [HL,N,1] C- two handed overhead bash thrust,opens umbrella [HL,?,1] [HL,N,2] Ducking: A- thrust with umbrella handle [HL,?,1] B- thrust with handle then bashes the side into them [HL,N,2] C- swings umbrella along the ground [L,?,3] Dashing: A- dashing attack with the handle forward [HL,Y,1] B- sliding while swinging umbrella in front [HL,?,1] C- pauses and then swings umbrella forward and up [UB,N,2] V.Jumping: A- swing straight in front [H,Y,1] B- swings umbrella to the side below and in front [H,Y,1] C- two handed overhead smash [H,Y,1] H.Jumping: A- swing straight in front [H,Y,1] B- swings umbrella to the side below and in front [H,Y,1] C- opens umbrella beneath him making a shield [H,Y,1] Hopping Guard Crush: Armed- hopping two handed overhead smash [H,Y,1] Unarmed- hopping jump kick [H,Y,1] Punches (all punches are the same move at different speeds): Standing- quick chop to the side [HL,N,1] Ducking- quick chop to the side [HL,N,1] Dashing- dashing two handed palm thrust [HL,N,1] Jumping- quick chop to the side [HL,Y,1] Kicks: D- upwards kick [HL,N,1] Fwd+D- low shin kick [L,?,1] Dwn+D- leg extension [L,?,1] Dwn/Fwd+D- kicks upwards [HL,N,1] Dashing+D- slidng version of dwn/fwd+D [HL,N,1] Jumping+D- kick straight forward [H,Y,1] UKYO- Far Close Standing- A- quick forward swipe quick blow with sheath [HL,N,1] [HL,N,1] B- quick forward swipe quick upwards slash [HL,N,1] [HL,N,1] C- long ranged forward slash slash up and then down [HL,N,1] [HL,N,1] Ducking- A- quick forward swipe blow with scabbard [HL,N,1] [HL,N,1] B- quick forward swipe slash out then upward [HL,N,1] [HL,N,2] C- rolls into a slash one handed overhead [HL,N,1] [HL,N,1] Dashing- A- sliding version of normal standing A slash [HL,N,1] B- slides into his rolling low C slash [HL,N,1] C- charges scabbard then does his close C slash [UB,N,2] V.Jumping- A- swings scabbard in front of him [H,Y,1] B- upwards slash in front of himself [H,Y,1] C- quick slash forwards,range of normal B slash [H,Y,1] H.Jumping- A- swings scabbard in front of him [H,Y,1] B- slashes below himself [H,Y,1] C- quick slash forwards,range of normal B slash [H,Y,1] Hopping Guard Crush: Armed- hopping version of his low rolling C slash [H,Y,1] Unarmed- hopping jump kick forwards [H,Y,1] Punches (all punches are the same move at different speeds): Standing- swings his palm out to the side [HL,N,1] Ducking- swings his palm out to the side [HL,N,1] Dashing- sliding version of his normal standing punch [HL,N,1] Jumping- chops out in front of himself Kicks: D- straight forward thrust kick [HL,N,1] Fwd+D- slide kick [L,?,1] Dwn+D- low leg extension [L,?,1] Dwn/Fwd+D- higher leg extension [HL,N,1] Dashing+D- slide kick [L,?,1] Jumping+D- straight forward leg extension [H,Y,1] KYOSHIRO- Far Close Standing: A- swings handle overhead punch [HL,N,1] [HL,N,1] B- straight thrust fowards spins blade low to high [HL,N,1] [HL,N,1] C- low to high forward thrust overhead slash [HL,N,1] [HL,N,1] Ducking: A- low forward stab quick hand chop [HL,N,1] [HL,N,1] B- low forward stab front then upwards [HL,N,1] [HL,N,1] C- forward then upwards slash spins with weapon out [HL,N,1] [HL,N,3] Dashing: A- slides while slashing forward and down [HL,?,1] B- slides while slashing forward and down twice [HL,?,2] C- spins naginata and then slashes downwards [UB,N,1] Jumping: A- straight forwards slap [H,Y,1] B- stab down and forwards in front of himself [H,Y,1] C- a slash from high to low in front of himself [H,Y,1] Hopping Guard Crush: Armed- hop with his air B slash [H,Y,1] Unarmed- hop with a straight forward kick [H,Y,1] Punches (all punches are the same move at different speeds): Standing- bends forward and does a forward palm crush [HL,N,1] Ducking- same as his low A slap [HL,N,1] Dashing- slides while doing his normal standing punch [HL,N,1] Jumping- same as his normal jumping A slap [H,Y,1] Kicks: D- straight forward thrust kick [HL,N,2] Fwd+D- mid level shin kick [L,N,1] Dwn+D- low leg extension [L,?,1] Dwn/Fwd+D- leg sweep [L,?,1] Dashing+D- exactly the same as his dwn/fwd+D kick [L,?,1] Jumping+D- a kick straight out in front [H,Y,1] RIMURURU- Far Close Standing: A- leans forward into slash sideways slash [HL,N,1] [HL,N,1] B- steps into downwards slash sideways slash [HL,N,1] [HL,N,1] C- steps into upwards slash upwards slash [HL,N,1] [HL,N,2] Ducking: A- sideways slash [HL,N,1] B- sideways slash [HL,N,1] C- low sword sweep [L,?,1] Dashing: A- long reaching quick forward slash [HL,N,1] B- exactly the same as normal standing B slash [HL,N,1] C- ducks then does a hopping rising slash [UB,N,2] Jumping: A- slash at forward and downward angle [H,Y,1] B- slash straight in front of herself [H,Y,1] C- rising slash from low to above her head [H,Y,1] Hopping Guard Crush: Armed- hopping low kick [H,Y,1] Punches (all punches are the same move at different speeds): Standing- straight forward chop [HL,N,1] Ducking- straight forward chop [HL,N,1] Dashing- sliding normal straight forward chop [HL,N,1] Jumping- chopping downwards chop in front of herself [H,Y,1] Kicks: D- turn around kick [HL,N,1] Fwd+D- slide kick and then a flip backwards [HL,?,2] Dwn+D- low leg extension [L,?,1] Dwn/Fwd+D- an upwards thrust kick with both legs [HL,N,1] Dashing+D- slide kick [L,?,1] Jumping+D- a kick at a downwards angle [H,Y,1] NAKORURU- Far Close Standing: A- leans into straight slash short sideways slash [HL,N,1] [HL,N,1] B- steps into downwards slash short sideways slash [HL,N,1] [HL,N,1] C- leans into downward slash slashes down then up [HL,N,1] [HL,N,2] Ducking: A- quick sideways slash [HL,?,1] B- quick sideways slash [HL,?,1] C- low thrust into rising slash [HL,N,2] Dashing: A- sliding version of her normal standing A slash [HL,N,1] B- sliding version of her normal standing C slash [HL,N,1] C- charges and then goes into her normal low C slash [UB,N,2] Jumping: A- slice at a downward angle [H,Y,1] B- slice straight in front of herself [H,Y,1] C- upwards slash from low to over her head [H,Y,1] Hopping Guard Crush: Armed- a quick hop with her air C slash [H,N,1] Unarmed- quick hop with an overhead kick [H,N,1] Punches (all punches are the same move at different speeds): Standing: a straight forward chop [HL,N,1] Ducking: a straight forward low chop [HL,N,1] Dashing: a sliding version of her normal standing punch [HL,N,1] Jumping: a downwards chop in front of herself [H,Y,1] Kicks: D- a turn around kick that hits low [L,N,1] Fwd+D- a flip kick that hits three times [HL,Y,3] Dwn+D- low leg extension [L,?,1] Dwn/Fwd+D- a low thrust kick with both legs [HL,N,1] Dashing+D- slide kick [L,?,1] Jumping+D- a downwards angled kick in front of herself [H,Y,1] Jmp,Dwn+D- a flip kick for automatic knockdown [H,Y,1] Hanging From Mamahaha: A- straight slash in front of herself [H,Y,1] B- straight slash in front of herself [H,Y,1] C- upwards slash in front of herself [H,Y,1] Punches- an open palmed slap at a downwards angle [H,Y,1] Riding Sikou: standing> A- sideways slash in front of herself [HL,N,1] B- sideways slash in front of herself [HL,N,1] C- an upwards slash in front of herself [HL,Y,2] crouching> A- sideways slash in front of herself [HL,N,1] B- sideways slash in front of herself [HL,N,1] C- an upwards slash in front of herself [HL,Y,2] jumping> A- sideways slash in front of herself [H,Y,1] B- sideways slash in front of herself [H,Y,1] C- an upwards slash in front of herself [H,Y,1] punching> standing- a sideways open palmed slap [HL,Y,1] crouching- a sideways open palmed slap [HL,N,1] jumping- a sideways open palmed slap [H,Y,1] ZANKURO- Far Close Standing: A- long ranged sideways slash blow with hilt of sword [HL,N,1] [HL,N,1] B- long ranged sideways slash blow with hilt of sword [HL,N,1] [HL,N,1] C- charging overhead slash long upwards slash [HL,N,1] [HL,Y and N,1] Ducking: A- long ranged sideways slash blow with hilt of sword [HL,N,1] [HL,N,1] B- long ranged sideways slash blow with hilt of sword [HL,N,1] [HL,N,1] C- upwards slash then a an overhead slash [HL,N,2] Dashing: A- charging blow with hilt that stuns opponent [HL,N,1] B- charging version of normal standing A slash [HL,N,1] C- pauses then charges forward with sword extended [UB,N,1] Jumping: A- quick slash in front of himself [H,Y,1] B- quick slash in front of himself [H,Y,1] C- two handed overhead slash [H,Y,1] Hopping Guard Crush: Armed: hopping two handed overhead slash [H,Y,1] Unarmed: hop with leg extended below him [H,Y,1] Punches (all punches are the same move at different speeds): Standing- a straight punch in front of himself [HL,N,1] Ducking- a straight punch in front of himself [HL,N,1] Dashing- sliding version of his normal standing punch [HL,N,1] Jumping- a punch at a downwards angle [H,Y,1] Kicks: D- a high kick in front of himself [HL,N,1] Fwd+D- a knee thrust [L,N,1] Dwn+D- low leg extension [L,?,1] Dwn/Fwd+D- straight forward leg thrust [HL,N,1] Dashing+D- sliding version of his dwn/fwd+D kick [HL,N,1] Jumping+D- a kick at a downwards angle in front of himself [H,Y,1]